Background

The dawn of the 25th of June 1998, i was introduced to this Massive Online  Multiplayer game ! I basically started from scratch, without any knowledge of neither the mechanics nor the objective of this game. Thankfully i spawned in a relatively middle class party who, despite being a newbie, taught me the basics and rules of this huge world.
In this world, You don't  get to farm and grind to rise your level, as it rises at a constant rate, but its on you to catch up to it and make good use of your EXP !
- At level 6; which is approximately 2190 Days after the day i spawned, I unlocked the "School", which was kinda common at that level mark.
- At level 15; i tested the "Programming" skill, i loved it ! and immediately unlocked it and started to grind it whenever i could. 
- At level 18; while i was at high school, I discovered many skills that were unlockable for me, notably "Drawing" and "Astronomy". 
When finally i maxed out the high school, and got my "Baccalaureate" achievement,  I had to choose a speciality, i didn't thought much about it by then, but i knew i loved programming so i narrowed down the options. But still; the ones i really wants had too much requirements that i couldn't accomplish at that time. So under the "College" category, i selected "ENSA" (Ecole National des Sciences Appliqueés in French) the National School of Applied Sciences, which has a Computer Science course, and grants an achievement of "State Engineer" after accumulating a total of 5 levels worth of knowledge and experience.
- I got introduced to Game Design at level 19. the best skill i unlocked so far ! and since then, i tried to learn as much as i could about it, and experiment with different technologies and tools, despite my time severely restricted by studies and academic projects. 
- And finally, 24 Levels into this game, I got my Computer Science Engineer Achivement, which ups my ranks in the guild, and unlocks more advanced quests and teams. By this time, i tought myself how to make games, and managed to create a few despite the grinding in College. I learned enough to knew that there is far more interesting stuff to learn which excited me, made me work hard !
- And now, 27 Levels into this game, i joined a couple of guilds and dove into the world of Professional Game Development, I have a douzen games under my belt, and more than enough energy and passion to make even more !
I learned that there is no end to it, and that i should enjoy the journey, and make the most out of it ! Because this is my passion, and i love it !

Projects

Infant Sitter (11/2023)

Nursery simulator, and baby care idle game

Emojie Leveling (09/2023)

Hyper casyal Runner game

Zombie War Z Idle (06/2023)

Army base, weapon manifacturing, and zombie defence simulation

Bar Adventure Idle (05/2023)

Hyper casyal Bar management simulation

Slim Night Drift (05/2023)

Neon car drift simulation

Merging Cars (04/2023)

Merge and Race !

StickMan Hero 3D (03/2023)

Runner and Gunner hyper casual game

Imposter Fun Smasher (01/2023)

Hyper casual battle royal

Chicken Slap Cook (07/2021)

3D Hyper Casual mobile game

Where is the target ?? (07/2022)

A relaxing WordPuzzle game. made in 3 hours as an entry for the Trijam#177

My Friend's Game (05/2022)

1-Bit platformer, made in 48 hours as an entry for the MiniJameGam#10

Taziri

An attempt to story telling, and dialogue creation using Fungus, in Hindi and English

Surfer

A colourful 2D runner hypercasual game, with my Pixel Art!

Pixel Art

My first time doing pixel art at a lerge scale

IndGow

A 2D platformer that reaches far into the underworld !
*Still in early development*

1-Bit Pixel Art

While working on IngDow, i drew all the art i needed, as well as the animations. Being my first real experience in 1Bit pixel art, and sprite animations

TicTacToe

A colourful game, with my very first try at Pixel Art! and one of the first games i made.

Skills

    Soft Skills:
  • Leader
  • Autonome
  • Motivated
  • Responsible
  • Teamwork
  • Skills and Knowledge:
  • Game Design / GDD
  • Mobile/Desktop/WebGL games
  • Hyper/Casual/Hybrid/Idle
  • Java/C#/Web
  • Project Management
  • Other Tools:
  • Unity 2D/3D
  • Asprite
  • Tiled
  • Git
  • CICD and Optimizations

Languages

  • Arabic: Native.
  • Tamazight: Native.
  • English: C2 Proficient.
  • French: Intermediate.
  • Japenese: Elementary.